Breathwear was my final Ph.D. dissertation project at Stanford. It sends your breathing patterns to your iPhone to help you achieve your own goals with regard to breathing, state, and mindfulness. I consider it to be the world's first "mindfulness sensor".
I designed and led the world's first course on designing calming technology. My co-instructors: Dr. Steph Habif, Dr. Roy Pea, Gus Tai (Trinity Ventures), and TA Emily Goligoski.
The course was taught to undergraduate, masters, and Ph.D. students in an array of disciplines.
I run the Stanford Calming Technology Lab, calmingtech.stanford.edu.
My dissertation topic at Stanford concerns the design and evaluation of what I call "calming technologies".
These are techologies that induce a state of cognitive, physiological, or emotional calm in their user. My focus
is on improving respiratory awareness and patterns.
Moraveji, N., Oshidary, N., Pea, R., Fogg, BJ. (2011). Calming technology. ACM SIG-CHI Workshop
on Personal Informatics. Vancouver, Canada.
2011,
Vancouver,
Canada.
I am working on methods of integrating biofeedback practices around pacing respiration into the desktop operating system to improve the physiological response
of computer users.
ClassSearch
(Microsoft Research, ACM CHI 2011)
Student develop Web search skills in isolation, if they develop at all. The powers of social learning, imitation, and
sociocultural means of acruing expertise currently do not apply to Web search skills. This project addresses this problem by
creating a classroom environment where co-located students can view their peers' approaches to searching, creating a powerful
learning tool.
Course title: "The Design of Technologies for Casual Learning".
I worked with Prof. Shelley Goldman to devise the
first known course on designing casual learning technologies
for the iPhone/iPad (and other mobile devices in general). I am focused on integrated principles from HCI and from
theories of casual learning (including distinguishing between implicit/informal/statistical/casual learning.
I recruited Steve Marmon (Apple Corp.) and Troy Brandt
(author of the Complete Idiots Guide to Developing iPhone Apps) to teach the programming lab.
At least one startup has come out of this class. Student projects from 2010 and 2011 are
available.
My research blog concerning behavior change, self-shaping, commitment devices, and persuasive technology.
This is an inquiry into how we can better support
behavior change by redesigning our virtual environments instead of relying on
self-discipline and willpower alone.
"How do I easily keep track of what I'm eating and improve my dietary habits?" Simple: grab a snapshot of everything you eat, the photos go
out to Mechanical Turk and you get back your nutrition information.
What constitutes a 'search expert' and how can it be improved in a scalable manner?
How can we automatically and scalably improve search performance?
What are the cognitive structures and practices underlying web search expertise? Do they mirror expertise in other skills, such as chess?
Hyperlink storytelling for insight-sharing. You add hyperlinks, we automatically create a mini-story from them.
We were finalists in the Mozilla Foundation's
contest (supported by the MacArthur Foundation) to support educational initiatives built on the Mozilla
platform.
Mouse-based text entry (ACM CSCW, 2010
Best Paper Nominee)
We designed text-entry methods for shared-display systems where a number of people are interacting with a system
and need small amounts of text-entry (sans keyboard).
Each student or small group gets a wireless mouse. They interact on a single shared display
from their respective desks, enabling a low-cost, scalable interactive
classroom. Mischief is
now a real product.
I worked with Mike Krieger under the tutelage of Prof. Scott
Klemmer
to redesign the project themes, lab
structure, and
other aspects of the Intro to HCI course in Stanford CS.
I started and am the lead instructor for this course, the first of its kind at Stanford University. We survey theories and practices for designing a
satisfying career. The course will be taught next in Fall 2009. Join the Facebook group to get updates.
Burning Mazda
(Black Rock City, August 2010)
I created our pod's symbol for Burning Man 2010. It combines the symbols for Ahura Mazda and
Burning
Man.
You can purchase tshirts, etc., with this logo on them.
Lullaby CD
(Seattle, August 2009)
My first niece, Azareen, was born August 22, 2009. I orchestrated the recording of a Lullaby CD for her with friends in Seattle who are vocalists (I play guitar), recorded solely on an
iPhone 3Gs using the Voice Memo app. All 8 tracks are cover tunes. Download
Azi2009.
I was a co-founder of Beijing Improv. I began with the Beijing Actor's Workshop and have worked in serious, experimental, musical, and comedic
styles. All as a complete amateur.
Use a cameraphone and network connection to control a pointer on
a large display: enabling a future of shared interactive displays in
public spaces (e.g. billboards, advertisements).
A music video using irony to subvert MTV-influenced pop culture.
Crazy Game of Poker (WMV,
8mb, 5min)
DISCLAIMER: All events are theatrical reenactments. All characters
are actors and all places and timelines are the script of a fictional
event.
A CMU University Lecture Series presentation I gave about my backpacking
trip across 13 countries during 1999-2000.
A Spiritual Journey
(PPT + WMA, 60min, 18mb).
Unzip the two files into a folder and open the presentation. Press F5
and the show will start (along with the sound) and transition automatically
from one slide to the next. There is no video, it's a slideshow + sound.
An art project that allows users to experience remote locations through
an actor.
IBU: We Hardly Knew You (WMV,
7.5min, 8 mb)
IBU (read "I Be You") is an immersive experience where the
user steps into a booth and essentially experiences the world from the point
of view of another person; i.e. the user steps into the head of the actor.
This is accomplished using real-time audio, video, and biometric data in
a 2-way communication between the actor and the user.